How To Beat Level 100 In Doors
Running around the seemingly never-ending hallways of Roblox horror game DOORS tin can feel frustrating, peculiarly if you're being chased by one of the game'south many monsters. Reaching door 50 sometimes feels unachievable, merely with some know-how, y'all'll exist kick down door 50 and heading on to door 100.
It's worth remembering the levels of DOORS are randomly generated from a set of templates, meaning after several attempts, you'll brainstorm to recognise layouts. Learning these will be primal to getting through each expanse safely, but you lot besides need to exist aware of each monster and a couple of different room types.
The Monsters: Rooms i-49
A major random element of DOORS is the monsters and when they appear. Any and all the monsters can appear in a game of DOORS up to, and past, door l.
Each monster acts differently, and noting which ane you're upwards against is key to escaping them, every bit is knowing how they act. Having go-to tactics for each entity will allow you to stay ahead of the game and survive for longer.
Ambush
Ambush operates much like Rush (run into below) in that it charges through the corridors searching for y'all. You'll know Deadfall is hunting y'all when the lights flicker, though this is also a sign of Rush inbound the expanse also.
The key to avoiding Ambush is to hide in the wardrobes, but it's worth noting that Ambush volition speed through the room a minimum of two times and a maximum of vi.
Optics
You'll know if Eyes is in the room with yous because you'll spot them right away. This monster, made entirely of eyes, will spawn randomly, and the only way to avoid damage is to not look directly at them. Yous tin touch or even walk through Eyes, every bit long every bit your photographic camera isn't directly pointing at the beast.
Glitch
Yous may never meet Glitch as information technology but appears when playing with other people. You can prevent Glitch from spawning as long as your grouping stays close to each other. Anyone left lagging behind may run across this entity.
Halt
Halt may be the scariest and toughest beast to deal with. Upon finding Halt, you will notice yourself in a long, dark corridor. As you're walking forth, the words 'plough back' will appear on-screen. As presently equally yous encounter this, immediately plough around and walk in the contrary direction.
This volition happen several times, with yous slowly inching your style to the exit. Keep moving and react every bit fast as possible, and y'all'll shortly find yourself safe.
Hide
You're nearly likely to encounter Hide while dealing with Rush or Ambush, as Hide appears if you've been sabbatum in a hiding spot for too long. While you're hiding you'll detect your screen changing slowly and the words 'Get Out' will announced.
southward before long as yous encounter this, hop out of your hiding spot and hop back in or switch another close past. If y'all don't exercise this, Hide volition kick you out, take 40% of your health and foreclose y'all from hiding once more for a while.
Jack
Thankfully Jack doesn't damage you when you run into it. Jack merely likes to be a nuisance and scare you when yous're trying to hibernate in a wardrobe. It's still worth knowing though, in case Rush is on the way.
Rush
Rush will announce itself as soon every bit yous enter a room. If the lights flicker, then Rush is on the way. The only mode to avoid being eliminated is to hide. You can hibernate in a wardrobe, under a bed, or inside a vent.
Every bit Rush stampedes through the corridor, information technology will break all the lights and open the exit door for you. Just stay subconscious until it has passed by. Dissimilar Deadfall, Rush only charges through once.
Screech
Screech may be a monster that many will find difficult to deal with. Screech e'er appears where you'd least expect and signals itself with a "psst!" Y'all will then take to detect Screech and look directly at it earlier it can damage you.
This creepy creature is fast and can oft be hard to observe in time. If it manages to land a hit on you, you'll be losing 40 percent of your health.
Seek
If yous begin to notice patches of eyes on the surrounding environment, Seek is on its way. Seek is a tall, thin monster fabricated from what appears to exist tar or oil.
One time you lot reach the end of a long corridor, Seek will sally from a black oozing puddle on the flooring and begin to hunt you.
Suddenly yous get a boost of speed and must escape several rooms while ducking underneath falling furniture. At this point, Seek will be right backside you, and if you deadening too much, they'll instantly kill you.
In order to survive this encounter, y'all demand to be aware of a few things:
- Your exits for each area volition have a blue glow making them easier to spot from a distance.
- There will be octagonal-shaped rooms with 1 management being the faster route to the go out. Again, look for the blueish glow. If yous head the incorrect way, Seek will catch y'all.
- As well as the octagon rooms, you'll detect a long room with Seek's arms reaching out of the walls. You tin can hunker under these arms, making the journey a little easier.
Once you reach the leave, the door will close on Seek, and you can proceed.
Room 50: Figure
Effigy is the monster guarding room 50. It'south going to exist quite a claiming to avoid Effigy, despite the fact that it is blind and can simply follow your noises. You'll run into Figure in the library, the first unique room in DOORS. The goal here is to avoid this new creature and solve the lock puzzle that prevents your get out.
To solve the lock you must discover books throughout the library which reveal a shape and a number. These are parts of the code on the lock. Thankfully each volume is a slightly different colour from those surrounding it, so they're quite uncomplicated to runway downwardly.
In one case you lot've read a volume, Effigy'due south movement speed will rise making them tougher to avoid.
Figure will continue moving while looking for you lot. There volition exist times when the monster gets also close, and you'll need to hide. Effigy can pull you out of your hiding space if they saw you hide. When this is about to happen, you'll have to beat a Quick Time Event (QTE) by pressing buttons in the right society, in time to your heartbeat.
If you neglect, Figure will pull you from your hiding spot and tear your head off.
Staying clear of Effigy and reading the books isn't plenty, though. You'll also need to notice a note on top of a desk. This will narrow down the shapes from 8 - diamond, hexagon, circle, square, star, triangle, cross, and pentagon - to only 5.
Once you've found the books revealing the v-digit code, which is tracked on the left of your screen, input the sequence into the lock and escape room 50.
Source: https://www.thegamer.com/roblox-doors-walkthrough-level-50-guide/
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